RSC_AUTOMIPMAP |
Supporta generating mipmaps in hardware. |
RSC_BLENDING |
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RSC_ANISOTROPY |
Supports anisotropic texture filtering. |
RSC_DOT3 |
Supports fixed-function DOT3 texture blend. |
RSC_CUBEMAPPING |
Supports cube mapping. |
RSC_HWSTENCIL |
Supports hardware stencil buffer. |
RSC_VBO |
Supports hardware vertex and index buffers. |
RSC_VERTEX_PROGRAM |
Supports vertex programs (vertex shaders). |
RSC_FRAGMENT_PROGRAM |
Supports fragment programs (pixel shaders). |
RSC_TEXTURE_COMPRESSION |
Supports compressed textures. |
RSC_TEXTURE_COMPRESSION_DXT |
Supports compressed textures in the DXT/ST3C formats. |
RSC_TEXTURE_COMPRESSION_VTC |
Supports compressed textures in the VTC format. |
RSC_SCISSOR_TEST |
Supports performing a scissor test to exclude areas of the screen. |
RSC_TWO_SIDED_STENCIL |
Supports separate stencil updates for both front and back faces. |
RSC_STENCIL_WRAP |
Supports wrapping the stencil value at the range extremeties. |
RSC_HWOCCLUSION |
Supports hardware occlusion queries. |
RSC_USER_CLIP_PLANES |
Supports user clipping planes. |
RSC_VERTEX_FORMAT_UBYTE4 |
Supports the VET_UBYTE4 vertex element type. |
RSC_INFINITE_FAR_PLANE |
Supports infinite far plane projection. |
RSC_HWRENDER_TO_TEXTURE |
Supports hardware render-to-texture (bigger than framebuffer). |
RSC_TEXTURE_FLOAT |
Supports float textures and render targets. |
RSC_NON_POWER_OF_2_TEXTURES |
Supports non-power of two textures. |
RSC_TEXTURE_3D |
Supports 3d (volume) textures. |
RSC_POINT_SPRITES |
Supports basic point sprite rendering. |
RSC_POINT_EXTENDED_PARAMETERS |
Supports extra point parameters (minsize, maxsize, attenuation). |
RSC_VERTEX_TEXTURE_FETCH |
Supports vertex texture fetch. |
RSC_MIPMAP_LOD_BIAS |
Supports mipmap LOD biasing. |